﻿/*
 * Copyright (C) 2014 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
namespace CubicPilot.Behaviors
{
    using UnityEngine;

    public class LaserAutoDelete : MonoBehaviour
    {
        public float XThreshold = 10.0f;

        // Update is called once per frame
        void Update()
        {
            if (gameObject.transform.position.x > XThreshold)
            {
                GameObject o = GameObject.Find("LevelController");
                o.GetComponent<LevelController>().HandleLaserMissed();
                Destroy(gameObject);
            }
        }
    }
}
